Please contact our customer service directly so that we can check your request. You can find our contact form here: https://helpcenter.digitec.ch/hc/de/requests/new
There are currently problems in procurement. At the moment, only some third-party dealers offer the white version of the Pro variant.
We hope to receive a new delivery date from the supplier in the near future.
Logically, this keyboard can be used together with the mouse.
I think your question is this:
Can the Razer Tartarus Pro be used as a keyboard + mouse combination? - No, not in most cases. The game would have to be able to shift the mouse function to the arrow keys, then it might be possible. But that is anything but precise gaming.
The keyboard uses the Razer Synapse 3 and cloud services to store all of the profiles you create for lighting, macros, key bindings etc. It does not store them on the keyboard itself.
How to use it to get analog movement? I want to get this so I can control the movement in games just like with an analog stick. It seems this pad has a real analog stick (instead of a 8 way dpad) so that would already help. But what about the analog presses of the keypad? If you want to walk slower you press only lightly but is it a full analog movement on the WASD (as with the analog stick)? And in that case will it be recognized as a controller (to have X - Y positive and negative axis on the WASD)? Because it would be then useless for those (many) games that do not support dual input (controller + mouse).
Generally speaking, yes, it is compatible and will be recognised by the console.
You should go through the settings to select the keyboard input.
But it has some limitations. First of all, it must be used on games that allow to be played with a keyboard. Also, the joystick does not simulate the mouse but the 4 directional keys of the keyboard.
This can lead to limitations in some games that support keyboard and mouse input, but do not allow the direction or camera to be set in the game settings.
In short, it may work perfectly on some games, partially on others or not be compatible at all.
Is it realistic to emulate the analogue stick through analogue inputs, and to drive / walk / run as precisely with "WASD" as with an analogue stick (on a controller) which theoretically has 256 levels? Example: using "W" to drive the car slower or faster, and walking / running exactly like that in these games where there is not only "W and shift +W" but all different levels in between. Or for example when driving a car left / right, to press the button so little that the car doesn't turn so much at all (like in Controllers). Maybe the keys are too sensitive and short for that?
In a nutshell: No, it's not.
This was a big factor for me where I bought this product.
My idea was the aim of the mouse and the movement like the controller.
I use the stick less as a stick and more as a D-pad like the controller.
The Razer Tartarus Pro, on the other hand, comes with analogue buttons that can be programmed.
So you could simulate WASD analogue and use it for vehicles or other activities that are analogue like on the controller (e.g. the rear shoulder buttons of an Xbox/ps/switch pro controller).
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