Opinion

When too many minigames ruin your gaming experience

Cassie Mammone
9.5.2024
Translation: Jessica Johnson-Ferguson

I like intense story games and I like minigames. So I should love Final Fantasy VII Rebirth, because it has loads of both. But it’s too much of a good thing.

Final Fantasy VII Rebirth seemingly has everything you could want to switch off for a few hours after work. This open-world game lets you dive into your favourite landscapes and complete small tasks with Cloud and his cronies. There’s no time pressure, and you can get a lot done in just a few minutes. At the weekend, I start tackling the parts of the story that keep me glued to the screen for longer stretches of time.

Right, back to the story. Oh wait, there’s another mini-game. I might as well complete it, so I don’t have to figure out the controls again later on. After a few minutes of cutscenes, another mini-game awaits me. And so the fun starts all over again. Before I know it, the weekend’s over and I’ve seen practically nothing of the story.

Forced distraction from the actual game

Many of the minigames in Final Fantasy VII Rebirth are also featured in the original Final Fantasy VII. In the latter, the quality’s even worse. But at least they take up considerably less space.

Other games have been getting it right for a long time

Sure, Yakuza: Like a Dragon also forces you to play tons of minigames. However, the developers of the series have specialised in this. They’ve created a much better balance between minigames and game speed than Final Fantasy VII Rebirth.

The Witcher 3 also proves how things can be done differently with its card game Gwent. The mini-game works so well it’s even been given its own spin-off, namely Thronebreaker: The Witcher Tales. In the main game, you get to choose between duelling others for hours or leaving it out completely.

Going even further back in time, Super Mario Bros. 3 shows that minigames can be both entertaining and quick. As a kid, I spent many hours in battle mode with my friends. It’s like playing a remake of Mario Bros.

Bonus instead of main game add-on

I’m not saying minigames should be abolished. They should return to what they once were, a bonus that complements your gaming experience. I don’t mind them being extensive, either. It’s when minigames start to interfere with the actual game that they’ve overshot their mark.

Nevertheless, I’ve turned my attention back to Final Fantasy VII Rebirth – despite the abundance of minigames. After all, I need to know what happens next and how the legendary scene at the end will play out. I just need to get this one Chocobo race out of the way first…

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I wrote my first text about video games when I was eight years old. I haven't been able to stop since. The rest of my time is spent on my love for 2D husbandos, monsters, my cats and sport.


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