Opinion

The best thing about Death Stranding 2? Multiplayer mode

Philipp Rüegg
2.7.2025
Translation: Jessica Johnson-Ferguson
Pictures: Philipp Rüegg

Death Stranding 2 is a single-player game with an asynchronous multiplayer mode. You don’t meet any other people, but can sense their presence all the time. This makes the letter carrier game a unique experience.

The density of charging points is so high that even Norway, a model country for electric cars, would be impressed. I can’t remember the last time I built one myself. Instead, I prefer to invest my resources in road construction. There are car-building stations in several spots. You need to feed them a certain amount of resources. Then, as if by magic, a small section of road is built.

You can also delegate delivery orders to other porters. Or you deliver lost parcels you find along the way to their destination and collect likes in return, which is one of the currencies in the game. The more likes you collect, the higher your status and the more other people’s constructions you see. At least I think that’s how it works. As always, games from Hideo Kojima – the creative mind behind Death Stranding 2 – aren’t the easiest to understand.

Like a co-op game with friends who’re never online when you are

The collaborative constructing almost makes the game a little too easy when I think back to the trials and tribulations of the first part. Instead, you get a sense of community. This is reinforced by the digital emote signs, which somewhat excessively adorn every reasonably popular route.

There’s a huge range of them. You can use them to warn people of dangerous spots, give tips on traversing and even give or receive boosts for stamina or speed. That’s a thousand times better than the annoying screenshots of other players in Ubisoft games. They’re about as interesting to me as looking at photos of children who aren’t mine. Namely, not at all.

This already makes Death Stranding 2 one of the best co-op games of the year, in my opinion. And I didn’t even have to talk to other people.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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