digitec has launched a new and special kind of loyalty programme: As of now, you’ll be awarded points, reach new levels and achievements every time you shop, discuss or rate a product. We’ve entered uncharted territory in the world of Swiss e-commerce and are the first online retailer in Switzerland to go for gamification. Our model is fundamentally different to any other customer loyalty programme out there, as the rewards are all purely for fun.
«Gamification really puts the fun into the customer shopping experience», says Oliver Herren, CIO of Digitec Galaxus AG. «Purchases are generously rewarded with fame and glory – as is participating in the Community.» Currently, over 170.000 ratings on digitec.ch and galaxus.ch are helping customers find the products they want. That’s more than any other Swiss online retailer. «With the launch of our gamification programme, we are bound to see those numbers grow», adds Herren.
According to Google’s «Consumer Barometer», every fourth inhabitant of Switzerland consults online ratings, reviews and advice before buying a product. «Nonetheless, you’d be pushed to find any other online retailer in the world who has had the courage to go for gamification with the same dedication as we have», says Herren. «We are entering uncharted territory.»
«DG Play» is based on four non-monetary incentives:
Yep, log in to your customer account and bask in your achievements; Or hang your head in shame because you’re in 9735th place. Find out how «DG Play» works in the Play tour.
All digitec and Galaxus customers automatically take part in the free «DG Play» game. With the launch, all points and achievements earned for orders and activities since August 2014 have been retroactively credited to your customer account. The timeline in your profile displays when you unlocked points and activities.
By the way: All it takes is one click to anonymise your profile if you don’t want to publicly join «DG Play». «We definitely don’t want to force anyone to take part in «DG Play», emphasizes Oliver Herren. «However, I’m confident that the majority of our customers will enjoy this gamification programme.»
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