
"The Last of Us" is the next miserable PC conversion

You will look in vain for the perfectionism of the developer studio Naughty Dog in the PC port of the zombie drama. Glitches and other bugs are the order of the day.
After "Wo Long" and "Wild Hearts" comes another disappointment for PC fans. Ten years after its PS3 release, "The Last of Us" also landed on the PC this week. However, in a condition that is unworthy of the game. Washed out textures, colours like you're on an LSD trip, crashes and walls you bounce off. Nearly 9000 reviews on Steam are majority negative.

Source: Dremcis/Kotaku
The poor conversion is all the more surprising because Sony's recent PC efforts have borne fruit. The "Marvel's Spider-Man" port was a commercial success and already ran without antics at launch. PC gamers also had only good things to say about "Death Stranding". Of all things, Sony fails with its most prestigious own brand.
The PC version of "The Last of Us" was developed by Naughty Dog and Iron Galaxy. The latter were also responsible for "Uncharted: Legacy of Thieves Collection". This PC port was praised to the skies by critics.
Is it the shaders again?
The gaming magazine "PC Gamer" suspects that the root of the problem lies with the shaders. In many games, the graphics card calculates certain processes before you see them. This happens in the background without you noticing it. More and more often, however, this "shader compiling" is brought forward before you can actually get started. Or the game warns you not to start early because of jerks and the like.

Source: official_tommy_boi/Kotaku
You can also play "The Last of Us" before the shader process is complete. Then the game stops in the middle of a cutscene. You have to wait until the background processes are completed. Whether all the bugs fall on the shaders is not clear. Naughty Dog is aware of the problems and will take care of them, writes the studio on the PC forum.


As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles.
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