Review

Starfield after 25 hours: «only» a Bethesda role-playing game after all

Philipp Rüegg
31.8.2023
Translation: Patrik Stainbrook

In Bethesda’s most ambitious game, I oscillate between boredom and frustration, curtailed by an increasing desire for exploration. It’s taken a long time, but Starfield is slowly clicking for me.

It took five seconds for the first bug to pop up. Sadly, not an acid-spewing space bug, but a technical error. My companions phased through walls like ghosts. Classic unfinished Bethesda game? Thankfully not. It’s not the last bug, but technical problems are the least of my worries in Starfield.

A rough start

Starfield is a sci-fi role-playing game set in a universe of over 1,000 planets. The story begins with a supposedly routine mission where you, a miner, come across a mysterious artefact. Together with the Constellation research community, which has been searching for it for some time, I set out to uncover the mystery behind it.

Moreover, my counterparts often change their opinion, even their whole attitude, by 180 degrees. During one conversation, a grumpy old codger tells me that there’s absolutely no way he’s going to give me the tickets we need. In my response, I point out that if he gives them to me, we’ll be out of his hair. And already, poof, he gives in. He also hands me the key to his office, alongside his entire credibility as a character.

Starfield feels like an airport novel. A shallow, easily digestible pastime. It stands in stark contrast to Baldur’s Gate 3, which I experience as a complex, epic fantasy novel. Still, I’ve never played Bethesda games for the story, but to experience and discover the world.

My epic battle… with the menus

However, it takes time before I feel like Space Marco Polo. What still bothers me after many hours is the menu navigation. Although everything is designed in a chic minimalist style, I still have a hard time finding my way around. And I use the menus often. Be it to equip weapons, check missions, learn skills or travel around.

I’m never sure when I’ll end up in which menu, where to find the local map, or how to fast travel somewhere. And I do the latter often. I can travel directly from the mission overview, via the space map or when I activate my scanner and target the blue quest marker. Only, this doesn’t always work. Regularly, after the loading screen, I’m not where I wanted to be or the quick travel option doesn’t even show up.

Like in «Fallout», the game loads before every bigger building or village. But at least that game contains an actual world in which I can roam freely. In Starfield, this is only possible on the countless moons and planets. However, those usually aren’t designed by hand and don’t offer as much to discover.

The explorer in me awakens

In one system I discover an unmarked ship. Sounds suspicious, and suspicious people definitely buy suspicious goods. Well, they might have if I hadn’t interrupted them looting a flying casino. After a heated battle in zero gravity, I found no buyer for my organs, but more stolen goods.

Unfortunately, they’re the exception during my test. Especially on planets, I rarely encounter more than a few hidden pirates. In the best case, I get a new weapon, in the worst case, stuff that clogs up my inventory.

Thievin’ ain’t easy

When I return to Neon after my work is done, an armed security guard stops me. Apparently, I have stolen goods on me. By that, I think he means the components I took in the previous quest. How does he know? That was in another solar system, with no human being to be seen far and wide. I hate it when game characters spit in the face of logic and know about everything.

Bethesda All-Stars

Weapons, suits and helmets can be improved in many ways. The weapon system in particular offers a smorgasbord of imaginative options that can be individually modified.

Verdict: a lot to do, little innovation

As so often in Bethesda games, the interesting stories are the ones without missions. For example, when I find a dead body in an apartment and am attacked by a robot dog. After the fight I learn from a data tablet that the deceased owner illegally got himself said guard robot. As he didn’t want to pay the dubious vendor, he unceremoniously activated the dog by remote control.

It’s a shame that Bethesda’s universe doesn’t feel cohesive. In return, the world is separated by many, albeit short, loading screens. However, the design of the planets, the spaceships and the buildings makes the journey worth taking. Thanks to an extensive upgrade system, outpost building, ship editor and crew management, you’ll have your hands full.

I’ll definitely keep playing. The game still contains some surprises that I can’t spoil in this article.

Starfield was provided to me by Bethesda. The game is available for PC and Xbox Series S/X.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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