Review

Battlefield 6 review: a return to old greatness

Philipp Rüegg
9.10.2025
Translation: Patrik Stainbrook

Battlefield 6 finally offers an entertaining single-player campaign again. Not quite Call of Duty-tier, but still. The highlight, however, is multiplayer mode, which delivers across the board.

Fitting given its title, the Battlefield series is all about just that. Sometimes it works great, as with the more recent Battlefield 1. Then a minefield of mediocrity might follow, as with Battlefield 2042. While it was at times on par with Call of Duty, the 20-year-old shooter series has been on a journey of self-discovery for some time now. The first few games constantly improved the formula of massive battles. Depending on who you ask, it peaked with either Bad Company or Battlefield 3. The latter contains one of the most loved single-player campaigns in the series.

With Battlefield 6, Swedish studio Dice wanted to return to former greatness. This includes an epic campaign – not developed directly by Dice, mind you, but by Criterion and Motive. It appears a whole armada of teams is now working on Battlefield 6, under the moniker Battlefield Studios. Finally, group four is Ripple Effect.

This strategy is paying off. Battlefield 6 offers a varied campaign, and the multiplayer gives you that unique Battlefield feeling again for the first time in many years. Chaotic massive battles in which you never know what’ll happen next. Only that it’ll put a big grin on your face.

Campaign as an amuse-bouche

Battlefield 6 doesn’t come close to the Hollywood-like feel of a good Call of Duty campaign, that’s for sure. Those finishing touches aren’t there. Character movements are too stiff, missions too obviously scripted, and there’s a lack of wow moments. The opening in particular is mediocre. Gradually, however, the story picks up speed – not in terms of content, but in terms of spectacle.

Battlefield 6 is set in the year 2027. NATO is near collapse, and private army PAX Armata is lusting for power. Across nine missions, you have to avert an impending catastrophe as part of Dagger 13, a US special forces unit.

At first, the scenario is too close to reality for me to enjoy it as pure fairground fun. And by the third mission at the latest, I can no longer take the superficial story seriously. It’s just stuffed with clichés and familiar conspiracies. The actors really go all out, especially during cutscenes. They really want me to believe their pathetic dialogue. In comparison, Call of Duty, with its realistically rendered Ronald Reagan, packs more of a punch.

The story won’t win any awards, but the actors give surprisingly solid performances.
The story won’t win any awards, but the actors give surprisingly solid performances.
Source: Philipp Rüegg

The game begins on a NATO base under attack by PAX. Your team is tasked with blowing up a server centre to prevent the data there from falling into enemy hands. The mission is large-scale, playing to the strengths of Battlefield. Aeroplanes attack with pretty explosions, and there’s a car chase that feels the same as thousands before it, but it still provides entertainment. In the end, we fight our way through the server building, plant C4 and escape from the roof in a helicopter at the last second. Then we enjoy a beautiful firework display from the air.

Destruction as a core component

Later missions don’t win any originality awards either. I’ve seen it all before. You jump out of an aeroplane, sabotage anti-aircraft guns, sneak through Cairo with night vision goggles while riots are raging or accompany a tank through narrow urban canyons. As is typical for the series, the focus is on vehicles. These go hand in hand with the return of destruction physics, which have been neglected in the last few games. This is particularly evident in the aforementioned tank mission. Enemies entrench themselves in and on houses. It’s of little use to them when a tank blasts huge holes in their walls or causes the whole house to collapse – wonderful.

If fireworks are ever banned for personal use in Switzerland, just play Battlefield 6.
If fireworks are ever banned for personal use in Switzerland, just play Battlefield 6.
Source: Philipp Rüegg

You’ll also make use of the destruction physics in house battles. When storming a multi-storey house, you’ll literally knock the door down with a grenade launcher. Even ceilings and walls aren’t safe.

No mission knocked my socks off, but they all offer entertaining action fare. The missions I’ll remember the most are vehicle ones. Storming a beach with an amphibious vehicle is somewhat reminiscent of the legendary Normandy level from Medal of Honor. Here, however, you’ll enjoy the protection of thick armour while taking aim at enemy foot soldiers.

Endless indulgence
Endless indulgence
Source: Philipp Rüegg

When storming a PAX base, you switch back and forth between tank and ground combat. Here, the campaign almost feels like a multiplayer battle. Countless soldiers storm across a debris-strewn battlefield, planes thunder over your head and lightly armoured vehicles wait to be blown up by your grenade launcher.

Large battlefields are the be-all and end-all in Battlefield, and they also provide the best moments in the campaign.
Large battlefields are the be-all and end-all in Battlefield, and they also provide the best moments in the campaign.
Source: Philipp Rüegg

It’s somewhat annoying that some particularly spectacular moments only take place in cutscenes. For example, at the climax of a dam mission, you can only watch as your team abseils down and blows everything up.

The campaign offers a few hours of shallow entertainment. A little less pathos would’ve been nice. Enemies don’t shine with tactical finesse. They usually march across the battlefield single-file or stand in windows and balconies like an open Advent calendar. And the faces have the expressiveness of mannequins. Still, the campaign is only an amuse-bouche for the main course anyway: multiplayer.

Get to the beach first and plop down your towel in the very best sunning spot.
Get to the beach first and plop down your towel in the very best sunning spot.
Source: Philipp Rüegg

Multiplayer: everything Battlefield fans desire

With four studios working on Battlefield 6, I’m not surprised by how big the scope is. There’s nine maps at launch, including Operation Firestorm, an absolute fan favourite from Battlefield 3. That’s one or two more than in the last two games. There are also eight game modes and a portal where you can create your own map with custom rules.

During my test phase, servers were only online at certain times with a schedule predefined by EA. That wasn’t quite enough for me to play all four classes enough. What I can say with certainty, however, is that I haven’t had this much fun in multiplayer since Battlefield 3.

Multiplayer offers tried-and-tested, chaotic mass battles.
Multiplayer offers tried-and-tested, chaotic mass battles.
Source: EA

Classic classes

Dice has brought back the old class system. Assault, Engineer, Support, and Recon all have clearly assigned tasks instead of a mishmash like in the last game. Assault is an attacking force. The soldiers prefer assault rifles and can inject themselves with an adrenaline shot, giving them and surrounding squad members more attack power and resistances. In addition to various grenade attachments for their weapon, they can also equip a ladder.

The Engineer relies on submachine guns, repairs vehicles and is generally more efficient in the use and destruction of vehicles. In addition to rocket launchers and mines, their gadgets include a moving robot, only unlocked at level 40.

In Battlefield 6, there are no colourful outfits like in Call of Duty.
In Battlefield 6, there are no colourful outfits like in Call of Duty.
Source: Philipp Rüegg

The Support soldier prefers shooting a machine gun. They can revive fallen comrades immediately thanks to the defibrillator. Their supply bag replenishes health, ammunition and gadgets for both them and surrounding players. They can also carry a mine launcher, a grenade interception system or a protective shield.

Recon, on the other hand, fights from a distance with a sniper rifle and automatically marks enemies when they hit them. Drone surveillance marks enemies within a radius of 100 metres on the map. The drone can also be controlled manually to destroy equipment. They can also set up a dummy to confuse enemies. This doll head on a stick is probably the best and dumbest gadget of all time.

All four classes have two training paths for alternate playstyles, unlocked via class-specific challenges. This can, for example, give Support soldiers better offensive weapons at the expense of healing capabilities. The Assault soldier in turn regenerates themselves, takes less fall damage, and squad members that spawn near them are boosted for two seconds.

Weapons can be equipped with various upgrades.
Weapons can be equipped with various upgrades.
Source: Philipp Rüegg

Classes have dedicated weapons with which they’re particularly efficient. However, they can all be unlocked and selected – unless a server has the Closed Weapons option activated.

All four classes work great. Their playstyles are diverse, and you can react quickly to different game situations. If a suitable vehicle is available for direct entry from the overview map, use the Engineer. You’ll become your own mechanic and have even more ammunition. Support is my favourite class. In a game where the aim is to shoot each other, there’s never a shortage of things to do. As with the Engineer, you can score points without throwing yourself into gun battles. Instead, wait behind a wall – preferably one that can’t be destroyed – and dash forward with your defibrillator as soon as a comrade’s hit.

I usually choose Recon when I’m constantly being picked off by other snipers. Fighting fire with fire, and all that. But the drone gadgets are fun too, since most players rarely look up and their buzzing is drowned out by the general chaos of battle.

Finally, Assault is my choice when I’m on the attack and mainly want to blast at baddies. You’ll also use them to help your team with adrenaline injections or a ladder, which I used more than once to sneak up from an unguarded window.

If you get hit, you can immediately see whether and how close your team is and whether it’s worth waiting for help.
If you get hit, you can immediately see whether and how close your team is and whether it’s worth waiting for help.
Source: Philipp Rüegg

The battlefields of Battlefield

Maps are the heart of every multiplayer game. Nearly every Battlefield has at least one that becomes a crowd favourite. Wake Island, Karkand, Arica Harbor and Caspian Border trigger many warm memories. With nine maps, Battlefield 6 offers quite a few candidates for future rankings.

To me, Battlefield primarily stands for massive battles and huge maps. That’s why I particularly enjoy New Sobek City, Mirak Valley, Liberation Peak and, of course, Operation Firestorm. The destruction model comes into play even more than in the campaign. It’s been part of the series since Bad Company, and should never have been dropped. Mind you, I was a bit annoyed early on that not everything is destructible and that enemies always entrench themselves exactly where C4 becomes ineffective. However, it quickly becomes clear that Dice and the gang have taken the right path.

Level structures are retained more or less everywhere, depending on the map. Infantry-focused maps like Siege of Cairo are somewhat more stable. New Sobek City, on the other hand, with all its vehicles, will practically be flattened by the end of the game. And yet, there’s still enough structure to keep the map varied. The destruction model is wonderfully detailed. Walls fall down piece by piece, entire houses collapse and even vehicles blow up in massive explosions.

There’s no Battlefield without vehicles.
There’s no Battlefield without vehicles.
Source: EA

My current favourite is Mirak Valley. It offers a colourful landscape by Battlefield standards, crisscrossed by fire and plumes of smoke. This looks particularly impressive from the air. It’s wide and hilly, making for interesting tank battles since you can attack quickly and retreat even quicker. The map also offers close-quarters house battles thanks to a huge high-rise construction site. But even smaller maps such as Empire State, set in the shadow of the destroyed Brooklyn Bridge, are also superbly realised. There are heated battles between fire stations, spraying fire hydrants and emergency vehicles parked here and there.

Whether on foot, in a tank or in a combat helicopter, you’ll never feel disadvantaged or overpowered. At least in my test phase, everything felt balanced – unless you’re the co-pilot of one of those absolute helicopter legends, with dogfighting skills I can only dream of. This way, you can comfortably bomb unsuspecting infantry units with one hand or annoy armoured vehicles while your pilot flies wild manoeuvres. When this happens, I always feel like we’re about to crash – it’s just so perfect.

As a pilot, I’m only a danger to myself and fellow pilots.
As a pilot, I’m only a danger to myself and fellow pilots.
Source: Philipp Rüegg

This game simply offers the right mix of chaos and tactics. The Kinesthetic system also contributes to this, referring to the movement model. You can peek out from behind ledges, climb walls, hang on to tanks or pull comrades out of the danger zone while reviving them. It makes the game feel much more dynamic than previous parts.

Proven game modes

Eight game modes are available at launch. Most of them are classics like Conquest, Rush or Team Deathmatch. New features include Squad Deathmatch, where four teams compete for the most kills. Escalation is a new all-out warfare mode on a large map, with vehicles and aeroplanes. In it, two teams have to occupy certain targets. The more they expand their territory, the fewer targets there are, making battles more heated.

I have to admit, I’ve always had trouble distinguishing between the different all-out warfare modes in Battlefield. The gameplay doesn’t change much for me, whether I’m storming a battlefield to capture points and push back opponents or whether we’re all fighting over the same objectives. Rush is clearly the most unique. Blowing up communication systems and defusing bombs adds more hustle, bustle and movement than is present in other modes.

Once again, I didn’t read the briefing. No matter, storming forward and shooting your guns always works.
Once again, I didn’t read the briefing. No matter, storming forward and shooting your guns always works.
Source: EA

This lack of diversity never bothered me. I don’t really care which mode I play – they’re all fun since the core game just works.

And as if that wasn’t enough, there’s Portal again. This has nothing to do with Valve’s legendary puzzle games. No, it’s a tool with which you can create your own game modes. Levels with only sledgehammers, or where every shot is lethal. Custom level designs for NPCs and scripts are also possible.

Graphics, sound and performance

Battlefield 6 looks great, but doesn’t set any new standards, as has sometimes been the case in the past. The campaign doesn’t stand out visually from the multiplayer either. However, the destruction of buildings and vehicles is fantastic. Blasting walls to pieces is incredibly satisfying. The PC version impressed me throughout. Fellow editor Domagoj Belancic, on the other hand, is annoyed by some blurry textures I didn’t even notice myself. He’s right, they really aren’t very nice. They look as if they didn’t load in right. Hopefully this’ll be patched. Still, they didn’t spoil my impression.

The edges of the road on both sides are blurred compared to the rest of the road.
The edges of the road on both sides are blurred compared to the rest of the road.
Source: Philipp Rüegg

The performance is consistently impressive too. With maximum details, 4K resolution and no upscaling, I achieved an almost constant 120 fps with an RTX 5090 and Ryzen 7 9800X3D. It also runs smoothly on Domagoj’s PS5 Pro. The game usually achieves over 100 to 120 fps on Sony’s console. In hectic situations, it can drop to 90 – but thanks to VRR, these fluctuations aren’t noticeable.

The destruction system looks fantastic.
The destruction system looks fantastic.
Source: EA

The sound design is as powerful as ever, and when that classic Battlefield theme plays after a victory, I still have to hum along every time.

Battlefield 6 will be released on 10 October for PC, PS5 and Xbox Series X/S. The PC version was provided to me by EA.

We also talked about the game in the latest episode of our German-language podcast A Tech Affair.

In a nutshell

Back to former greatness

With Battlefield 6, studio quartet Dice, Criterion, Ripple Effect and Motive have hit the big time. The legendary multiplayer series hasn’t felt this good in ages. Each of the four classes are charmingly diverse in playstyle and complement each other perfectly. The range of maps is extensive and includes some potential classics. Its destruction model is more detailed than ever and invites you to shoot everything in your path.

On top of that, there’s a campaign again. It can’t quite keep up with the best of Call of Duty, but it does still offer a few hours of lively first-person shooter action. And that’s rare today.

Battlefield 6 should delight new and old fans alike. Nowhere else are huge, chaotic mass battles so well staged and this much fun. For me, it’s the best Battlefield ever – although 1942 will always have a special place in my heart.

Pro

  • Entertaining campaign
  • Varied classes
  • Spectacular destruction physics
  • Diverse map selection

Contra

  • Campaign not on Call of Duty’s level
  • Game modes could be more unique
EA Games Battlefield 6 (PS5, DE, IT, FR)
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EA Games Battlefield 6

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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