Review

Outcast – A New Beginning review: enchanting world, a bit monotonous

After 25 years, Outcast returns, and Cutter Slade with it. The 90s action hero mash-up is the same as it was back then. Unfortunately, so is the gameplay. But Outcast – A New Beginning is still fun.

I’ve been looking forward to this moment for a long time. As a huge fan of the original Outcast from 1999, I’ve been wanting a sequel for a quarter century. After various HD remakes and a remastered version, the time has finally come. Outcast – A New Beginning continues the story of ex-Navy Seal and portal traveller Cutter Slade. The game boasts a huge, colourful sci-fi world. However, I’d have preferred a bit less nostalgia in the gameplay.

  • I got a bad feeling about this
  • I was born ready
  • The power core is missing
  • We gotta stop meeting like this

If the game is trying to poke fun at itself, that’s not coming across. Incidentally, it was developed by Belgian studio Appeal, just like the original game.

Slade’s voice is just as inconspicuous as his appearance. «He looks like an accountant,» my wife notes when she sees Cutter Slade. Nothing against accountants, but Slade’s face and personality are so bland that I wouldn’t recognise him without his iconic orange top, even amongst Talans.

Here are some other problems with Outcast – A New Beginning. Adelpha’s inhabitants are good-natured oafs who provide a smile or two in a lot of dialogues. But there’s nothing alien about them. They look like humans, just a little more wrinkly and with three fingers instead of five. The fact that many of them are based on almost identical character models doesn’t make them any more interesting.

What’s more, their behaviour and way of speaking barely differ from humans. Their most striking trait is that they take everything Slade says literally. It’s funny the first few times, but wears off quickly. Their vocabulary does nothing to change this, even with the help of a glossary I can access at the touch of a button. The game would’ve benefitted from a little more personality. Apart from more varied missions, that’s what I missed the most.

Shoot, collect and start all over again

My goal is to send Slade back to his world. But to do this, I need Talan support, which I garner by helping their seven villages. If I complete a specific number of missions, they reward me with the Daromôn, a kind of ceremonial plate that I can present to Almayel, the holy ruler, as proof of my achievements.

Missions are often packed into entertaining stories, such as helping a Talan retrieve an artefact from a nearby lake that turns out to be an egg. To hatch it, I first have to entice Twôn-Has – a kind of two-legged llama – to eat away the harmful parasites. When the flying whale creature called Galenta finally emerges, I have to organise food and take her for a walk.

In another village, I meet Draod, the Talan who smokes weed and wants to turn his house into a giant bong. This goes totally wrong, but gives Slade the idea of repurposing the invention for bombs.

I regularly catch escapee Twôn-Has or other domesticated animals and protect them from ravenous monsters along the way. Then there are missions where I have to chase orange flares so that they open doors to temples or chests.

They’re just checklists, which isn’t bad per se. At the start of an Outcast session, I’m usually all fired up to travel through the brightly coloured world and complete tasks. But after an hour, frustration usually kicks in. Especially once I’ve completed a mission then stare at the huge list of identical tasks again.

The nested menu structure is the icing on the cake. Meanwhile, the overview map shows different villages. If I select one, a quest menu opens, showing me three or four goals I have to reach in order to gain village support. If I click on one, another menu opens. This shows several task strands I have to solve in order to meet one of the goals. Jeez!

The jetpack is the highlight of Slade’s equipment – I supplemented the initial boost with others. This multiple jump lets me climb up to the highest areas. And with the acceleration upgrade, I zoom through the countryside as if I’d eaten a Mario Kart turbo mushroom. You can also temporarily hover in the air once you have the right upgrade. Having freedom of movement is great and makes exploring the game world a joy.

Over time, the toy guns turn into laser-spitting weapons, and it’s great fun to turn robots into scrap. It’s just a shame that my enemies are so stupid. You don’t need any tactics in battles. All it takes is shooting them in the head and dodging occasionally. It makes me miss Horizon Forbidden West, as it’s similar, but the battles against robot dinosaurs are more dynamic and varied.

In the course of the game, the two pistols are joined by a special weapon. The orus gun is a type of grenade launcher with four modes: zero gravity, bomb rain, insect plague and a vine that roots enemies. As the modes have cool-downs, they can only be used sporadically. Moreover, not a lot of enemies sit around in groups, so these AoE attacks are of little use. Nevertheless, it’s fun to summon a flock of birds that throw bombs at your enemies.

A brave new world

The greatest strength of Outcast – A New Beginning is the game world. Adelpha is beautiful. Even the original was visually stunning, and I bought a new graphics card for it. In the meantime, the Voxel engine has now been retired, and Appeal uses the Unreal engine in its place. It conjures up lush green jungle landscapes with gigantic redwoods, glowing hot lava fields and turquoise-blue stretches of sea on-screen. And everywhere I look, I see strange plants and animals.

Then there’s the verticality. The village of Desan, for example, is located at the top of a high rock formation. The breakneck ascent alone took me five minutes. Then again, I can dive off the white beaches of Sappa and enjoy the beautiful underwater world. There’s not much to discover, but it’s still fun.

The villages themselves are also magical. On my first few visits, I feel like a tourist running into passers-by in open-mouthed amazement. In real life, the farming village of Bidaa with its huge water wheel, Emea with its romantic tree houses and the temples of Prokirana would be overrun by selfie-sticked influencers. Fortunately, I’m spared them and get Adelpha all to myself so I can explore the world in peace.

Cheerful checklist game, but disappointing sequel

I’m a tad disappointed. I’d hoped that Outcast – A New Beginning would spark the same feeling in me as the original did 25 years ago. That warm tingle in your stomach, discovering an unknown world, interacting with different cultures and having new adventures. The sequel only manages this to a limited extent.

But this doesn’t make Outcast – A New Beginning a bad game. It’s mainly carried by its beautiful graphics and the world associated with them. Adelpha is a wonderful place, and all the Talan villages look unique. Thanks to the versatile jetpack, sightseeing is particularly fun. And if that’s not enough, you also get a more elegant travel option during the course of the game.

I’d recommend Outcast – A New Beginning to anyone who enjoys exploring pretty worlds and doesn’t mind working through checklists. There’s a lot to see, even more to shoot, and the action really pops off. The game doesn’t take itself very seriously. Slade and the Talans fool around too much for that, and I’d recommend you do the same. It’s a guaranteed way of having fun with Outcast – A New Beginning. It was for me – well, most of the time.

Outcast – A New Beginning is available on 15 March for PC, PS5 and Xbox Series. THQ Nordic kindly provided a copy of the game for me to test out.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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