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Oculus Quest vs. Rift S: Always a compromise and yet there is a winner

Philipp Rüegg
13.6.2019
Translation: machine translated

The latest generation of VR glasses focuses on fewer cables and more comfort. The Oculus Rift S is the upgrade of the classic Rift and the Oculus Quest is the all-in-one mobile version. Both headsets make VR a good deal more accessible - especially one of them.

The Oculus Rift Consumer Edition was the first real VR goggles for the masses. But it wasn't quite the beast either. The image quality left a lot to be desired, the tracking was not perfect and the many cables were no fun either.

Now, Oculus is launching a one-two punch with two new VR headsets. The Rift S works in conjunction with a PC. The Oculus Quest is the all-in-one wifi model without a cable or computer connection. However, pigeonholing it as a Gear VR or Oculus Go is far from the truth.

The technical differences

Both the Quest and the Rift S rely on inside-out tracking. This means you no longer need external sensors. These are now built into the edge of the displays. The Rift S has five and the Quest has four of them.

The Quest has a slider with which you can adjust the lens distance. The Rift S does this via software. This worked for me and three other testers, but if your eyes are a little unusually wide or close together, it could be a problem.

In contrast to the Quest, the Rift S lacks a volume control directly on the device. You therefore have to adjust the sound either in the game or via the menu.

The Rift S is more comfortable, but the cable is annoying

As the Oculus Quest is an all-in-one device, it is a little more front-heavy than the Rift S. It has the same design as the old Oculus Rift. It is easy to put on and can be adjusted to different head sizes with three Velcro fasteners. The head holder can be tilted so that you can simply put the headset on. Initially, I found the Quest to be more comfortable despite the slightly higher weight (571g vs. 563g).

The setup is a real highlight

The installation process takes less than five minutes and is child's play. However, an Oculus account is mandatory. You need the Oculus Android or iOS app for the Quest. You connect the Rift S to the PC with a USB-A and a display port cable and download the VR software - it couldn't be easier.

The interface of the Rift S and the Quest is practically identical. With the Rift S, you press menu buttons with your virtual hands. With the Quest, you use laser pointers. Both work about equally well.

Big differences in the game selection

Finger games with the Quest are also available.

Finger games with the controllers

The tracking also worked very precisely with both headsets. With the Quest, I had the feeling once or twice that an input was not registered, which could be due to the fact that it has one less sensor. Apart from that, the Oculus Touch controllers are very comfortable and intuitive to use.

Gaming experience: freedom of movement vs. visuals

For the direct comparison, I focussed on "Superhot VR", "Beat Saber" and "Moss". I started the games simultaneously on both sets of glasses for testing and switched back and forth to best recognise the differences. I also consulted a few colleagues for second opinions.

I still like the image of the Quest better visually. The colours and contrasts are somewhat stronger. The display of the Rift S looks a little paler. This is probably due to the display technology used.

The situation is similar with "Beat Saber". I couldn't discern any differences in terms of performance. Even on the quest, the hectic music-rhythm game felt fluid and I never felt like I was missing beats. But both the cubes you have to slice to the beat and the menu are slightly crisper and less grainy with the Rift S.

Both headsets have integrated speakers in the headband. They may be tiny, but they produce amazingly good 3D sound. If that's not enough for you, you can connect your own headphones via the 3.5 mm connection on the headset.

An additional practical feature of the Quest is that you can stream the content of the glasses to a Chromecast-enabled device, such as your TV or smartphone. This allows others to see what you are playing. To do this, you need to activate the cast option in the Oculus app on your smartphone and then start the "Headset Casting" quest. With the Rift S, you have the PC monitor, which mirrors the gameplay by default.

This workaround turns the Quest into an all-rounder - in theory

What if you could stream games from your PC to your Oculus Quest via Wi-Fi? You can do this with the open source programme ALVR. You need to install the software on both the Quest and the PC. Google will tell you how to sideload apps onto the Quest. It's not too complicated. And it's worth the effort. Of course, you also need SteamVR.

Conclusion: a clear winner

If you also consider the workaround of streaming games from the PC to the Quest, there is almost no reason to consider a different headset. Sure, the PC headsets don't require any tinkering until the stream is running. But even without ALVR, the Quest is clearly the more advanced device.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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