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My top 12 most annoying video game clichés

Kevin Hofer
23.2.2018
Translation: Eva Francis

Mario saves his darling Peach, dwarfs speak with a Scottish accent, red barrels always explode – video games are full of clichés. Nevertheless (or possibly because of this), we love them. I’ve set out to list the twelve most overused clichés in gaming.

«Super Mario Odyssey» sees the 24th time Peach is kidnapped. She just doesn’t learn from her mistakes.

2. Who am I? – amnesia as golden thread

Hot do you make sure the player identifies with the character? By making sure the character knows just as much about himself as the person playing does – nothing at all. Amnesia is a popular starting point to video game stories. Not a bad idea, but one that gets boring rather quickly.

Here’s a list of video game characters that suffer from amnesia.

3. Scene of destruction – thirst for revenge

Villains destroy your home town and kill your family. No way you’re going to sit idle – it’s payback time! In your quest for revenge, you smash everything and everyone to bits that gets into your way. Does this sound familiar? Of course it does. After all, it’s the storyline of what feels like every other video game.

Here’s a list of game characters who’ve set out to satisfy their thirst for revenge.
«Fun with explosions»: Red barrels all over the place.

This is annoying enough with locked doors, but when the same happens with waist-high obstacles, it gets unbearable. Your character is the buffest imaginable soldier who’s gone through elite training, but he can’t jump onto or climb up a wall that’s as high as his waistline? Really? Didn’t he learn how to jump? Are you really saying he can run around for hours, but he can’t lift his well-toned legs off the ground to jump onto a wall?

The mother of backtracking: Metroid on the NES

7. Recycling characters – colour swap

It used to be necessary due to technical limitations, but today it’s nothing but lazy: All that changes about NPCs is the colour of their shirt. The weak ones wear yellow, the slightly stronger ones red, for instance.

A colour swap classic: «River City Ransom» on the NES (featuring what I think is the catchiest soundtrack of all NES games).

8. Ashley Graham is irritating – escort missions

As if keeping yourself alive wasn’t hard enough, some video games make you look after another – often rather dumb and clumsy – NPC. These escort missions can really spoil your enjoyment of playing. I experienced this with «Resident Evil 4»: It’s a great game apart from the fact that Ashley, other than having to be rescued, adds nothing to the storyline (see point 1).

Here’s another list, this time one of the worst escort missions in video games.
This one is for all the jump scare fans out there (including me) …

11. Foreshadowing and too obvious protection

Tons of munitions, miraculous remedies (see point 9) and no opponent in sight. Ehm… What’s next? It couldn’t be more obvious that a major opponent or boss is approaching. Next, you’ll be running across a huge area with a few items that look suspiciously suitable as protection. You see what I’m getting at.

12. Doomed to die but well a live – QTE

The first time I came across QTEs was in the first «Shenmue» on the Dreamcast. I quite liked them at first, but after three of them, I’d had enough. How annoying! The «God of War» series carried it too far; all those QTEs make this game unplayable in my mind.

The last list: Worst ever QTEs.

Which video game clichés have you had enough of? Let us know by commenting below.

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From big data to big brother, Cyborgs to Sci-Fi. All aspects of technology and society fascinate me.


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