Opinion

Indiana Jones returns in first-person perspective – um, yay?

Luca Fontana
19.1.2024
Translation: Patrik Stainbrook

With Indiana Jones and the Great Circle, we’re getting a new game from the man with the fedora and whip in 2024. Wolfenstein developer MachineGames is behind it. An unusual choice that could nevertheless prove a perfect match.

Indiana Jones is back! MachineGames, the studio behind the modern Wolfenstein series, is bringing the old archaeologist on a new adventure after years of development. It’ll be released this year on PC, Xbox and via Game Pass. We just don’t know when exactly.

Initial reactions: suspicious and disappointed

At first glance, choosing the Swedish studio seems a little strange. The action-packed first-person Nazi shooter doesn’t seem to have much in common with the iconic, running, jumping and puzzle-solving Fedora wearer. Except for the Nazis, of course. Todd Howard, Executive Producer and most recently known for his game Starfield, doesn’t want to hear about it.

«I’d had this idea for what it would be like, the story, what Indy was going after, what period of his life it was in, what kind of arc he was going to have,» Howard explains in the lengthy 13-minute behind-the-scenes, «and […] I thought who would be the best studio in the world to make this and it was my friends at MachineGames.»

Game Director Jerk Gustafsson takes the same line, making it clear right from the start that their Indiana Jones game really is a genuine MachineGames title. «You aren’t just playing as Indy,» he says meaningfully, «you are Indiana Jones». Then he adds exactly what I feared: «You will see through his eyes!»

First-person.

I think wistfully of Naughty Dog’s Uncharted or Eidos’ Tomb Raider, two studios that were clearly inspired by Indiana Jones for their games. Wouldn’t they have been much better suited for an Indiana Jones game for this very reason – as a 3rd-person adventure game?

My initial anticipation is dampened, turning into slight disappointment. But then Howard and Gustafsson’s points slowly begin to bear fruit. And the more I watch the trailer, the more I begin to understand Howard’s vision.

On second thought, not so bad after all

It’s important to note that even in the gameplay scenes shown by MachineGames, Indy hardly ever uses his pistol. Instead, the creators promise that we always have the choice of how we want to eliminate our opponents. A very important tool – the whip. Whether as a diversion or a weapon to inflict damage on enemies or simply to cause them to stumble – the choice is ours.

The second important element – the puzzles. In the gameplay video, we see Indy exploring ancient ruins from a first-person perspective, wiping moss from walls and using gears to trigger complex mechanisms – only to almost fall into a deadly trap himself.

When I think of the rather hare-brained puzzles from Uncharted, limited by the 3rd person gameplay, I can see why first-person makes sense here. Besides, Naughty Dog just keeps throwing hordes of mindless goons at my head between thrillingly staged climbing passages. I proceed to simply kill them with a machine gun and grenade launcher. The more I think about it, the less sure I am whether Uncharted really is a good model for a successful Indiana Jones game.

Hm. Suddenly choosing MachineGames as a developer makes more sense .

Looking forward: hope and good will


What do you think, is MachineGames the right choice for an Indiana Jones game? Or has the first-person perspective completely killed your enthusiasm? Let me know in the comments.

Header image: MachineGames

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I write about technology as if it were cinema, and about films as if they were real life. Between bits and blockbusters, I’m after stories that move people, not just generate clicks. And yes – sometimes I listen to film scores louder than I probably should.


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