Product test

HP Omen Mindframe: Not cool enough for my ears

Kevin Hofer
16.10.2018
Translation: machine translated

With active cooling, damp gamer ears should be a thing of the past. Read in the test whether HP's Omen Mindframe gives me cold or hot ears.

It's hot in ancient Greece. I more or less skilfully steer Kassandra from "Assassin's Creed Odyssey" over rooftops and ships. All that jumping around warms me up too. Except for my ears, which are cold.

The active cooling of the Omen Mindframe headset takes care of my cold ears. HP calls the technology Frostcap. Before I get into the theory, here's an overview of the most important specs:

  • Virtual 7.1 surround sound for positional audio and 3D sound perception
  • Thermoelectrically cooled "FrostCap" ear cups and active heat dissipation
  • Cushioned and adjustable headband
  • Adjustable and retractable microphone
  • Volume control on the right ear cup
  • Configurable RGB lighting

A little physics to get you started

Design

Only the microphone seems out of place in terms of design. Its angular appearance breaks with the otherwise round presentation. It can be folded up or down. The top of the microphone lights up when it is folded up, i.e. inactive. When it is folded down, the light goes out.

A propos light: HP's gamer headset naturally also has configurable RGB lighting. These are located in the diamonds and adopt their shape.

Ergonomics/equipment

You connect the headset via USB Type-A. This is due to the active cooling, which is supplied via the USB port. In addition to the USB connection, people who also use their headset as headphones in everyday life - there are supposed to be some - should know that the microphone cannot be removed.

When you fold down the microphone, an acoustic signal informs you when it is ready for use. This signal interrupts any sound playback for about one second.

On the hardware side, you can only adjust the volume. This is done via a wheel located behind the right ear cup. On the software side, in the Omen Command Centre, you can control the RGB lighting continuously and the cooling capacity in three stages. Settings for the microphone and sound output are missing.

Sound quality

Of course, gamer headsets are not for audiophiles. Nevertheless, they should deliver a well-rounded sound experience. In my experience, the HP Omen Mindframe headset covers a frequency range of 35 to 15,000 Hz. The headset does not output high low frequencies cleanly. The mids are somewhat flat and highs cannot be recognised across the entire audible frequency range.

I wore the headset for long periods while working and listening to music. Despite the technical sound shortcomings, the headset delivers decent quality in office use. It does not have active noise cancelling, but still does a good job of blocking out external noise. Even without music, I had to take the headset off to take part in the deeply philosophical conversations on the editorial team.

Since HP doesn't offer its own software for settings and testing options for virtual surround sound, I try the software from Razer. In Razer Surround, I can test the headset with the surround sound activated and deactivated. Apart from a higher volume and more reverb, I can't tell the difference between activated and deactivated surround sound.

The microphone does its job. My conversation partners understand me well even in louder surroundings.

Conclusion

The music playback and virtual surround sound when gaming are average. I can perceive a surround sound, but in my opinion not on seven channels. Somehow I have the feeling that I'm listening to a good stereo reproduction. But that's my subjective hearing sensation.

I can't recommend buying the Omen Mindframe. I think just under 200 francs is definitely too much for an average headset - apart from the active cooling. If you can do without the active cooling, you can find better and cheaper headsets - and even without cables. <p

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