Guide

How good are iOS apps on Mac?

David Lee
1.2.2021
Translation: Patrik Stainbrook

The new Macs using ARM architecture run iPhone and iPad apps natively. I really wanted to check out how well this all works and which apps truly add something.

I've been using a Mac Mini with M1 chip for about a month now. This chip has nothing in common with previous Mac processors – but a lot with iPhone and iPad chips. In very simplified terms, Apple took the chip for mobile devices, modified and expanded it a bit, and now uses it in full-fledged computers.

The close relationship to iPhone and iPad chips means that iOS apps now also run natively on Mac. As a result, I've examined various apps – mainly out of curiosity.

Installation via the App Store

The majority of iOS apps can be found on Mac via a normal search in the App Store. Search hits are divided into «Mac apps» and «iPhone and iPad apps». Apps that haven't been verified for use on Mac are marked accordingly.

However, the store says nothing about whether the app can be used meaningfully on Mac. For example, I have two flashlight apps installed. Both are completely pointless on Mac as flashlights aren't even present on the device. Both apps notice this detail and point it.

The installation is exactly the same as on the iPhone. Mac apps and iOS apps are stored in the same place and otherwise treated the same.

Display modes

Control without touchscreens

Blocked apps

Not all iOS apps show up in the App Store. Developers can lock sharing for the Mac. Why would they do that? On the one hand, an app that doesn't make sense on Mac would only annoy users. Another obvious reason: when the developer already offers a version of the software for Mac anyway. In this case, they simply don't want users downloading something for free that they previously had to buy.

The iMazing tool can be used to install locked apps on Mac. At least for the moment. Apple stopped this for a short time, then reversed it. No one knows whether this will work much longer.

Anyway, installing this way is much more cumbersome than via the App Store. You need to connect a mobile device to the Mac, download the desired iOS app and then export the IPA file. The app is then installed out of this. This process has to be repeated for every update. iMazing is also monetised after a certain number of uses.

Instagram and other photo apps

Snapseed, an image editing app, also isn't shared and has exactly the same problem on Mac. This is probably a general problem with image editing and photography tools.

Music apps

I own a collection of music tools for iPad, and most are locked down for use on Mac. This includes, among other things, the entire Korg universe. I'd very much like to use these on Mac as well, as what Korg has developed for the iPad over the last 10 years goes far beyond mere gimmicks. But there are problems here as well.

The individual apps work. But including synthesisers in Gadget, which must be purchased separately, doesn't work, at least for me. This significantly reduces the value.

Gadget is also available for Mac. Cost: $299. Paying extra sounds like a rip-off, but it's not that simple.

First, the Mac version includes all extensions. And they go on forever. Added up, the same thing would cost a similar amount on the iPad. Naturally, the Mac version isn't exactly the same either; it can be plugged into another DAW, and the interface is adapted to a large screen.

Secondly, the iOS apps don't work on the Mac as they should, which is how I understand why they aren't officially offered. Still, something has to be done.

What’s next?

The truth hurts. There are many apps I don't even want on Mac. Useful ones are often not even released. If I install them anyway, technical problems spoil the fun, such as when exchanging data or when apps have to interact.

Most apps would need to be tweaked slightly to make them useful. However, all those developers who have already built Mac versions of their apps will not. Because, of course, they want to be able to continue selling them. As a user, however, I also don't think it's okay to have to pay again in full for software that I've already bought and that runs on the same architecture. A solution must be found that is right for everyone.

I think most developers would be quite willing to offer a discount to iOS and Mac dual users. But this isn't possible at the moment, as the App Store doesn't offer such functionality. In my opinion, the ball is in Apple's court: the App Store must be prepared for these cases. An improved system would detect if you already bought an app on another device and reduce the price by an amount set by the developer.

In any case, these two worlds have to merge, otherwise iOS apps on Mac will remain a mere gimmick.

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My interest in IT and writing landed me in tech journalism early on (2000). I want to know how we can use technology without being used. Outside of the office, I’m a keen musician who makes up for lacking talent with excessive enthusiasm.


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