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"Bayonetta 3" tested: My first time with the brawling witch

Domagoj Belancic
2.11.2022
Translation: machine translated

As a complete "Bayonetta" noob, I venture into the latest hack-and-slay game from Platinum Games. Can I have fun with the latest instalment of the witch trilogy even as a newcomer?

Multiverses, witches and homunculi

Chaotic fighting principle with addictive potential

In addition to the story, the complex combat system also gave me quite a headache at first. I quickly understood the basic principle, but struggled to memorise and implement all the possible combinations in battle. But first things first.

I use the A, X and Y buttons to attack enemies on the battlefield with ranged and melee weapons. I can jump with the B button and dodge enemy attacks with the ZR button. By timing my dodges perfectly, I can activate "Witch Time". This allows me to beat up the Homunculi in slow motion and boost my score - it feels very satisfying and is instantly addictive.

From time to time, I also take on the role of Bayonetta's companion Viola. The punk witch plays completely differently to Bayonetta, especially in defence. Instead of scoring points with perfectly timed dodging manoeuvres, I have to block enemy attacks with Viola. A small difference, but one that has a big impact on the flow of the game. Personally, I prefer the more fluid dodging mechanic because it brings more movement and dynamism to the battles.

The annoying camera work also makes it difficult for me to get to grips with the combat system. Especially with larger enemies, Bayonetta often disappears somewhere in the turmoil of battle and my attack combinations are interrupted by unfair attacks that are invisible to me. Blocking attacks precisely with Viola is also frustrating with the sometimes very distant camera and the poorly predictable distance to the opponent.

Not a feast for the senses

Despite the high density of ideas, the game feels repetitive at times. This is mainly due to the drearily designed tube levels and the sometimes unspectacular designs of the never-ending hordes of Homunculi enemies.

Conclusion: Stylish sensory overload with potential for addiction and frustration

The cool staging and the game's high density of ideas are sometimes held back by repetitive gameplay elements and an old-fashioned graphical presentation. All in all, however, the game left a thoroughly positive impression on me. The unique mix of coolness, kitsch, crazy storytelling and chaotic action is unrivalled, and not just on the Switch.

After I have recovered a bit, I will definitely give the two "Bayonetta" predecessors a chance and also fight my way through the rest of the games in the Platinum Games catalogue.

"Bayonetta 3" is available for the Nintendo Switch. The game was provided to me by Nintendo for testing purposes.

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My love of video games was unleashed at the tender age of five by the original Gameboy. Over the years, it's grown in leaps and bounds.


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