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Zombies, zombies everywhere: how the brain-eaters became mainstream or why they just can't be killed off

Kevin Hofer
22.1.2019
Translation: machine translated

With the "Resident Evil 2" remake, a new zombie game is being released - once again. The undead have enjoyed great popularity for years. Not only because of their attractive appearance, but also because they are a mirror of our society.

This moment was also my first encounter with a zombie in a video game. Since then, I've shot off the limbs of countless undead in video games and sent them to the afterlife for good.

The undead are coming, but where from?

From sexual exploitation to criticism of consumer society

Subsequently, films were also produced that took zombies out of Caribbean scenarios. During the Second World War, films appeared in which the Nazis instrumentalised zombies for their own purposes. As with the Haitian zombies and the early zombie films, the zombies here are always controlled and instrumentalised by a higher power. In this case, however, not for sexual purposes, but as weapons.

The modern undead have a physical and biological drive. One aspect of their mentality persists; after all, they can only be killed for good by destroying their brains. However, zombies also reflect our idea of the connection between body and mind. This can be seen in a scene from "Dawn of the Dead", in which one character explains to another that zombies come to the shopping centre because they are drawn to places that have meant a lot to them in life.

Zombies in video games

After "Day of the Dead", the third instalment of Romero's "The Dead" series, interest in zombie films waned and the undead threatened to sink into triviality. Fortunately, computer games stepped into the breach. The medium is predestined for zombies. Because anyone can be a zombie. They can be placed in all kinds of imaginable scenarios.

In "Wolfenstein 3D", for example, the protagonist had to fight Nazi-controlled zombies during the Second World War. However, they were created by science and not magic and used as bioweapons. "Resident Evil", on the other hand, is set in the near future and the protagonists uncover the Umbrella Corporation's biological experiments. The zombies in this game have turned against their creators and are more in the tradition of Romero.

In addition, zombies are monsters. Apart from their bodies, which are slowly rotting away, there is nothing to suggest their humanity. They have lost it for good. And it's easier to find an explanation for killing monsters than for killing people.

By the way: Colleagues Philipp Rüegg and Simon Balissat will be streaming the remake on Thursday, 24 January.

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