Guide

The surround jungle: THX, DTS and Dolby

Martin Jud
14.8.2018
Translation: machine translated

Did you know that THX is not a surround format? Do you often wonder what is behind a certain surround designation? And what are audio objects, how does virtual surround work and what is a codec? These are all questions that you will soon no longer have to ask yourself.

If you want a quick overview of surround technologies and their characteristics, you will find tables below with all the information at a glance. I have compiled data on both Dolby and DTS formats. Otherwise, I look forward to taking you on a chronological technology journey, where, after a brief introduction about hearing, we start in the Renaissance.

When you are surrounded in English or surrounded by something, you are "surrounded" by something. With surround sound, you are surrounded by sound. Surround sound is therefore the term for sound recordings that technically create a spatial sound impression.

Spatial hearing - how our hearing works

The human ear is quite sophisticated. It analyses the time and level differences between the two ears to determine the lateral direction of sound. Whether the sound comes from the front, back, top or bottom is determined by resonances in the pinna and the external auditory canal. The distance of a sound source is based on empirical values. Reflection patterns and sound colours from our memory are used and evaluated.

Of course, this explanation only scratches the surface and does not really reflect the complexity and depth that this topic entails. But we don't need to go any deeper. The important thing to understand is that it all starts with human biology and that all surround technology is based on findings from biology and physics.

All right, I'll correct myself: It all started with a dream. An idea that inspires so much that someone dares to turn the dream into reality. And that's exactly what happened in Venice between 1500 and 1600 with the idea of surround sound.

Surround techniques: From the late Renaissance to 2015

Matrix coding: surround sound from an analogue stereo signal

The matrix coding uses various techniques that only a physicist and a biologist (or a psychologist at best) can fully understand. For example, the centre rear channel is encoded using a phase shift of 180 degrees. In addition, certain frequency ranges are restricted to counteract acoustic distortion. The decoder (amplifier) assigns the signals to the correct channel using an adaptive matrix.

This technology is unfortunately not lossless, as channel separation is only simulated in principle.

The world needs codecs: the birth of Dolby Digital and DTS

A codec is an algorithm that digitally encodes or decodes data or signals. For example, it converts a CD in RAW audio format PCM into MP3 files. Or decodes the MP3 files for playback.

There are lossless (e.g. DTS-HD Master Audio, Dolby TrueHD) and lossy codecs. Lossy means that the codec also performs dynamic range reduction and data compression when encoding the analogue signals. This results in a loss of quality, which is perceived more or less well depending on the compression method and bit rate.

THX: No, this is not a surround format!

THX is a collection of different standards for sound and image. It is a commercial seal of quality. THX certifications are intended to ensure a uniform quality standard. They are intended to ensure that you receive the sound the way the sound engineer wants it. Or that you see the picture the way the director imagines it.

Attention: If a device does not have any certification, this does not mean that it cannot have the picture or sound quality of a certified device. However, it can be assumed that a certified device offers a certain standard.

Set-up of a surround system

Whether you have a 5.1 system or one with more speakers, it is important that the speakers are placed as symmetrically as possible around the listener. Ideally in a circle. However, it is anything but easy to set up a surround system in such a way that the sound sounds authentic to the recording. The walls and other objects in the room can cause some of the sound to be absorbed or reflected back. This influences the sound image.

Audio objects

In contrast to the add-on modules, audio objects are not physical objects. That would be too nice ... or dangerous. Clear your throat ... In any case, we are talking about virtually placed objects whose sound we are ultimately supposed to hear. Object-based surround can be found in the technologies Dolby Atmos (2012) and the rival product DTS:X (2015).

Virtual Surround

Virtual Surround simulates surround sound with two loudspeakers or stereo headphones. However, this does not mean that quality has to be compromised. The first virtual surround was already available in 2001 thanks to Dolby Headphone and in 2002 thanks to Dolby Virtual Speaker. DTS offers the technologies DTS Surround Sensation (2008) and DTS Headphone:X (2015) for this purpose.

Virtual Surround is based on HRTF algorithms. HRTF stands for "Head Related Transfer Function" and describes the processes by which sound is influenced by our own hearing. Which brings us back to the time and level differences and resonances of the auricles and ear canal mentioned at the beginning of the article.

If there is a Stalin organ blasting away in a film and the right side of your headphones reproduces this sound louder than the left, your hearing will have the impression that shots are being fired from the right side. If you want this sound to give the impression that it is coming from a certain direction (top, bottom, front or back), the sound level will be increased compared to other frequency ranges.

If you would like to find out more about virtual surround, I recommend the following article by Philipp Rüegg: [[marketingpage:5875]]

Comparison tables of surround technologies

These hand-collected lists in tabular form contain information on all surround formats from Dolby Laboratories Inc. and DTS Inc. up to 2015. They are organised according to the year the technology was introduced. You will find a list for Dolby and one for DTS.

Surround technologies from Dolby Laboratories Inc.

Surround technologies from DTS Inc.

Surround balance sheet at the end

I very much hope that my tables have not overwhelmed you and that all the information has given you some orientation in the surround jungle. You might even smile in future when you realise that your smartphone can handle Dolby Atmos. Much of the surround world is primarily important for Marketing. A car radio with a THX sticker is more likely to be bought than one without.

We don't know exactly what the future holds. As THX now belongs to Razer, I can well imagine that certified cinemas will soon come with LEDs on every seat, which will then accompany what you are watching with appropriate lighting effects in the spirit of Ambilight.

When it comes to surround technology, I hope that wave field synthesis will soon be suitable for mass production. With this technology, everyone in the room hears exactly the same thing regardless of where they are. Best quality for everyone.

Update from 17 August 2018

In addition to Dolby and DTS surround formats, more and more films also offer support for Auro 3D. If you would like to find out more about Auro 3D, you are welcome to take a look at the following article
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I find my muse in everything. When I don’t, I draw inspiration from daydreaming. After all, if you dream, you don’t sleep through life.


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