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The rise and fall: how Blizzard lost its magic

Philipp Rüegg
18.8.2021
Translation: Patrik Stainbrook

No one beats Blizzard when it comes to creating flawless PC games. «Warcraft», «Diablo», «Starcraft», «World of Warcraft», anything it touches turns to gold. However, as this brilliance gradually fades, some frighteningly rusty areas are revealed.

It’s 2004: Blizzard releases «World of Warcraft». Reviews are overflowing with praise. Nevertheless, no one suspected that WoW would become the most successful MMO of all time. Blizzard could do no wrong. «Diablo 1» and 2, «Starcraft», «Warcraft 3»; every game that the American studio publishes is lauded hysterically by fans. The Blizzard brand guarantees quality. Few other studios enjoy this reputation of publishing near flawless games every time.

Two become one

Their first game developed under this new name is called «Warcraft: Orcs & Humans.» Its gameplay is based on Westwood’s strategy game «Dune 2». Followed by two successful sequels, Blizzard didn’t just lay the foundation for «World of Warcraft», but also for MOBAs as a whole, such as «DotA» and «League of Legends» thanks to an active modding scene.

The gold standard among PC games

In the nineties, the name Blizzard is synonymous with first-class PC games. 1994’s «Warcraft» is followed by «Diablo» in 1997 and «Starcraft» a year later. This real-time sci-fi strategy game leaves a lasting impact. The saga, detailing a three-front war between Terrans, Zerg and Protoss, ensured long-lasting success and an active esports scene to this day, especially thanks to the multiplayer mode.

All this was only made possible with Battle.net. A free online service that allows gamers to play with or against each other. It was launched with «Diablo» in 1997, and for many it was the monster slaughtering game’s real highlight. Instead of exploring the dark dungeons alone, you could now challenge the Lord of Hell as a group.

But Battle.net didn’t really take off until 2000 with the launch of Diablo 2. Finally, there were dedicated servers. With them you were able to use the same character both online and locally. This gave the already highly praised successor a further boost.

In 2002, as real-time strategy games were falling behind, Blizzard bucked the trend with its next slam dunk, «Warcraft III: Reign of Chaos.» Its «The Frozen Throne» expansion proved to be particularly popular. However, the events detailed within its story would be followed by the studio’s biggest project to date: «World of Warcraft». An epic MMO set in the Warcraft universe, bringing together thousands of players on shared servers.

«World of Warcraft» launched in 2004, taking the world by storm. Millions sought to explore the world of Azeroth as an Orc, Dwarf or Undead. With the game, Blizzard finally reached the mainstream. Stars such as Vin Diesel, Mila Kunis or Dave Chappelle publicly admitted their WoW addiction. In 2010, its most successful year to date, WoW had 12 million active users. Although it called forth a huge wave of imitators, no other MMO could break this record.

Blizzard North dissolves

The first misstep

Activision steps on the gas

In 2014, Blizzard released «Hearthstone», ushering in the age of card games that continues to this day. It’s their first game to be released on mobile platforms as well.

Blizzard founder Mike Morhaime left the company in 2018 after 28 years. Image: Flickr/SobControllers

Diablo Immortal, Blitzchung and «Warcraft 3»

According to research by Bloomberg, the reason for this disastrous remaster was «mismanagement and financial pressures». Activision reportedly pushed Blizzard to cut costs and prioritise bigger titles.

The abuse scandal

Kotick grasps for power

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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