Opinion

The future of gaming is digital and you’ll pay the price

Philipp Rüegg
11.9.2024
Translation: Patrik Stainbrook

The PS5 Pro comes without a disc drive, putting another nail in the coffin of physical games. I don’t really care, as long as I get full ownership of my digital games.

It all started with Steam. In 2004, Valve released Half-Life 2, which could only be played via the digital distribution platform. It meant you’d never be able to resell the game – it’d be bound to your account forever. The outcry was massive, but the consequences weren’t. Steam currently has over 130 million active users, making it probably the largest gaming platform in the world.

Console gamers were laughing from the sidelines. While the course for the digital future was set 20 years ago on PC, you can still buy and resell practically any physical game copy for Switch, Xbox or PlayStation today. The question is, for how much longer?

Digital games are more convenient than physical copies. However, some essential points have to be fulfilled in order to give cases up for good:

  • Reliable and fast servers for downloads
  • An unlimited and fast internet connection at home
  • All games available for resale
  • All games available for exchange

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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