

Sony and the PS5
Sony is following in Microsoft's footsteps by revealing a few details about the PS5, but nothing about the look of the console or the controller.
For the average person, the presentation was undoubtedly difficult to digest, not because the news was so exciting, but because it was so technical. Sony's live video, broadcast on Wednesday evening, was originally intended for professionals at the Game Developers Conference (GDC), which was cancelled due to the coronavirus. Those who watched it were rewarded with some captivating details.
System architect Marc Cerny also commented on the SSD in this live video. It will be an 825GB PCIe 4.0 model. The memory can be expanded via an NVMe SSD - 100 times faster than the PS4's hard drive at 5.5GB/s - the feature most requested by developers, explained Marc Cerny. Loading screens or superimposed animations to mask loading times should no longer exist.
The PS5, also equipped with 16GB of GDDR6 RAM, is capable of 448GB/s. By comparison, the new Xbox has 10GB of RAM at 560GB/s and 6GB at 336GB/s. As for the futuristic side of things, that's not going to happen, given the presence of a UHD player. Support for 8K and ray tracing were also mentioned.
The cooling system has been improved to spare the fan during gameplay, as was the case with 'God of War'. Speaking of which, Sony has promised backwards compatibility with the PS4. However, only the 100 most popular titles will be up and running at launch.
Unfortunately, nothing has been specified, either about a release date or what the console will look like.
As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles.
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