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Ready Player One: The missed opportunity that's a hell of a lot of fun

Luca Fontana
4.4.2018
Translation: machine translated

The novel adaptation "Ready Player One" is the latest film from director Steven Spielberg. It offers plenty of spectacle and promises a feast for film and game nerds. It fulfils its promise, but lacks the courage to dare to do something out of the ordinary.

With "Ready Player One", Steven Spielberg is attempting a film adaptation of Ernest Cline's novel of the same name: A story set in a virtual world about the hunt for Easter Eggs - hidden treasures in video games - peppered with an insane amount of 1980s pop culture references and the promise of gaining control over the future of humanity.

Apropos: "Ready Player One" is most fun when you enjoy it as unencumbered as possible. That's why you won't learn anything here that isn't already clear from the final trailer.

And that's the point

Columbus, Ohio, 2040: The world is on the brink. Humanity has exploited it, hunger and poverty dominate everyday life. It is a world in which people have long since given up on solving problems. Instead, they simply put up with them.

The Oasis - a virtual reality the size of half a galaxy - is the place where people now live. Here, everyone can be whoever they want and do whatever they want. There are jobs and schools, cinemas and sports centres. You can go to the beach, climb Mount Everest with Batman and ski on the pyramids of Giza. And best of all: it's free.

Then James Halliday (Mark Rylance), the inventor of the Oasis, dies. Shortly before his death, he bequeathed one last great game to mankind: the hunt for the Easter Egg. This can only be found by those who complete three seemingly impossible tasks and receive three magical keys as a reward. In the best Halliday style, the clues that lead to the keys are hidden in his enthusiasm for the 1980s.

The highlight: whoever finds the Easter egg first will inherit Halliday's billion-dollar fortune and control of the Oasis. This unleashes evil forces driven by greed. Five years after Halliday's death, in the year 2045, it is the young Wade Watts, alias Parzival (Tye Sheridan), who is finally able to decipher the first clue. The hunt for the future of humanity begins.

The world of virtual worlds

Skilful: As in the original novel, the story is told from Parzival's sympathetic point of view. This allows him to take the audience by the hand and explain what's going on to those who don't know.

Most of the time, anyway.

Of course, nostalgia plays a huge, almost omnipresent role. But in a positive sense. Sometimes Spielberg even quotes himself. One example: When Parzival dodges the ravenous T-Rex in his DeLorean, no one can help but grin with amusement because:

But as I said - we won't give any more away at this point.

Something tangible: What are the actors like?

This also justifies walking over dead bodies.

Mark Rylance also plays James Halliday in such a way that the viewer immediately realises that he would rather be in his self-created virtual reality. Instead, he is turned into a tech deity and legend by billions of nerd disciples. Halliday has a slightly odd sense of humour, as evidenced by his Easter Egg scavenger hunt, but a benevolent heart.

His female counterpart, Olivia Cooke as Art3mis, comes across all the better. She is snotty but radiates honesty. She is also Parzival's main driving force when it comes to advancing the Easter Egg quest, not for her own benefit but for that of humanity. However, their cosy little romance feels a little stilted and is nerd-wish fulfilment of the highest order.

Apropos: there is still the book

It is precisely these critical undertones that make the book not only entertaining, but also relevant, thanks to their subtle but targeted use. Also thanks to extensive dips into the nostalgia of 1980s pop culture.

But that's not enough compared to the original. Far too little.

Big plus: The makers around Spielberg and his regular screenwriter Zak Penn have remained particularly faithful to the spirit of the book. Especially when it comes to planting allusions and cross-references to the hodgepodge of games and film culture of the 1980s. It's impossible to discover all the hidden Easter eggs (ha! irony!) when watching the film for the first time. This qualifies "Ready Player One" for a second or third viewing.

Conclusion: A missed opportunity that is a lot of fun

"Ready Player One" is a double-edged sword. It offers more than enough spectacle. And thanks to the large dose of nostalgia, it's hard to get rid of the big grin on your face.

But then the film comes to an end, and apart from a lot of fun, it hasn't really delivered much more. The topic of virtual reality offers more than enough to discuss. Both positive and negative. Ernest Cline has recognised and addressed this in his book. "Ready Player One", the film, doesn't care. Either Spielberg lacks the courage to add a dose of seriousness to the fun - or he simply wasn't interested.

A missed opportunity.

But what remains is the magnificent bombast and a masterly achievement in the visual realisation of Oasis. The characters are likeable across the board and rarely boring. It's simply a hell of a lot of fun to watch "Ready Player One". You can confidently watch the film three, four or sixteen times - you still won't manage to discover all the Easter eggs. The sheer number of references and allusions across 1980s pop culture is overwhelming.

Therefore: Go, see it!

Or, to paraphrase James Halliday: "Players, are you ready?"

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I'm an outdoorsy guy and enjoy sports that push me to the limit – now that’s what I call comfort zone! But I'm also about curling up in an armchair with books about ugly intrigue and sinister kingkillers. Being an avid cinema-goer, I’ve been known to rave about film scores for hours on end. I’ve always wanted to say: «I am Groot.» 


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