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Playing "The Outer Worlds 2": smaller than "Starfield", but with more humour

Philipp Rüegg
27.8.2025
Translation: machine translated
Pictures: Philipp Rüegg

A large portion of humour, playful freedom and a pinch of capitalism satire are the core elements of "The Outer Worlds 2". I have already been able to try out Obsidian's new action role-playing game.

After «Starfield» failed to ignite for many, the next space action role-playing game from an Xbox studio is about to launch. Obsidian is baking slightly smaller cakes and is aiming for a 20-hour adventure rather than one with 50 hours or more. This already worked well for the 2019 predecessor. After the short Gamescom demo, I'm optimistic that the second attempt will be even better.

In a short mission briefing, I am told that I am to infiltrate the Arcadia colony. This is where the jump drives for spaceships are manufactured. Without them, travelling in space is impossible. For some unknown reason, they suddenly cause cracks in space and time. In order to investigate these anomalies, we have to steal a certain device - ideally unnoticed, because the Earth Directorate, for which we work, has no jurisdiction on Arcadia.

The agony of choice

I choose two positive characteristics and accept the negative «Stupid» in return. This has already led to many funny situations in the first part. Unfortunately, I also have to do without five out of twelve skills. And these are important. Because they give me advantages when hacking, persuading or fighting.

One, two or three?

As with practically all Obsidian games (or «Fallout»), the dialogue takes place from a first-person perspective. My character remains silent and the camera static. Fortunately, the conversations don't seem as stiff and puppet-like as in «Starfield».

We then land on a huge space station orbiting Arcadia. The mission is relatively linear - it will probably be the first ever in the final game. First, we gain access to the facility. The gate is locked and the switch for it has no power. Conveniently, the fuse is right next to it - in the hands of a deceased, less skilful electrician. This solves the gate problem, but the next hurdle is the combat drones that subsequently appear.

The world belongs to the stupid

Before I pull out my gun, I radio the station and try to pass myself off as an employee - the friendly corpse from earlier gave me the information. I can even make use of my «stupid» property, whereupon my colleague stammers somewhat sheepishly: «Ah, that's one of them». Unfortunately, I would need additional persuasion and so it ends up in a gunfight after all.

At one point I can choose between two paths - one involves sneaking, the other shooting. I tried both and of course the former ends the same way as the latter. The sneaking system relies on the usual sight cones. A bar above the enemies' heads signals whether they can see me or not. Fortunately, the mission doesn't restart if I'm spotted, so I can choose the noisy route through the centre at any time.

A lucky hand

At one point, the lady from the planning meeting warns me over the radio to be particularly quiet. Then three heavily armed opponents stumble into the room. In front of them are glowing purple barrels and next to me I discover a number interface that is connected to them. Thanks to my lucky nature, I can tap it blindly and the barrels explode. Technicians and hackers would have achieved the same goal.

Just as I think that everything is going like clockwork, another explosion follows - this time without me doing anything. I run into the burning building and see that a crew member is missing an arm. Before I send him back to the spaceship to be treated, I can steal from him thanks to my background as a renegade. He really doesn't need the healing spray and ammunition now.

In the last section of the demo, I plunder a few cupboards for resources that are probably needed for a crafting system. I read a few funny messages at computer terminals and find a code for a locked room - just like in Obsidian's role-playing games.

I would have liked to have landed on Arcadia itself to get a better idea of the game world. But even so, I have a good impression of what awaits me at the launch on 24 October. I'm already looking forward to putting together a crew and going on wild adventures, just like in the first instalment.

Decisions in dialogues don't seem to turn the gameplay completely on its head, but more variation is always better. The action feels better and visually it looks really great too. Now I just hope I don't end up like I did with Obsidian's last role-playing game «Avowed». I loved the demo, but the finished game disappointed me. With its absurd humour, «The Outer Worlds 2» definitely has a stone in my court.

«The Outer Worlds 2» will be released on 24 October for PS5, Xbox Series X/S and PC.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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