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Mimimi: Why the hell are graphics settings never standardised?

Philipp Rüegg
17.9.2018
Translation: machine translated

Whenever possible, I play PC games in maximum graphic splendour. All I have to do is set the details to maximum. Wait, what is the maximum? High? Very high? Ultra? Epic? Sometimes like this, sometimes like this? Boo, why is it never standardised?

Great, the code for the new "Shadow of the Tomb Raider" is in your e-mail inbox. Install and try it out right away. The last two "Tomb Raider" games were prime examples of the latest graphics tricks. The latest port from Nixxes Software also promises to be a feast for the eyes, especially for PC gamers. As a long-established PC gamer, the graphics menu is always the first thing I click on when I start a new game. If the box has enough oomph - and in fact otherwise - I set all the details to maximum. Most games have a preset control for this, so you don't have to change all the options individually.

I set the preset to "Highest". The name is self-explanatory. So the game sets all graphic details to maximum - right? No, it doesn't. Even at first glance, I can see that the texture filter is only set to 8x anisotropic. 16 is normally the maximum here, and it's the same here. So I set it manually to the actual maximum. And shadow quality is also only set to High instead of Ultra. Lens flare and screen effects are even completely deactivated. How can you misunderstand "Highest"? At least the German version says Ultra High, so I can turn a blind eye to that.

I don't believe a word of the presets.
I don't believe a word of the presets.

Which name stands for the maximum?

"Shadow of the Tomb Raider" is no exception. I dare say that in most games, the presets do not really correspond to the promised specifications. But presets are one thing. What annoys me even more is that there is no standardised designation. Sometimes High is the highest value, sometimes Very High, sometimes Ultra and if the manufacturer is particularly funny, Epic. But I could live with that as long as it was at least standardised in the game. You can't go wrong. In "Shadow of the Tomb Raider" the texture quality goes up to Ultra, but shadow quality only up to High and dynamic hair only up to Normal. Why is that? Why?

But even that I could accept if games at least used sliders to adjust the options. Then I could see at a glance whether something could be adjusted or not. In most games, however, you have to painstakingly click through the various values to find out which damn value is the highest.

The latest «Call of Duty» does it better. Clear sliders so you can see when options are at maximum.
The latest «Call of Duty» does it better. Clear sliders so you can see when options are at maximum.

But it gets worse: If the manufacturers really want to piss on your leg, they use technical terms instead of adjectives and the options can be clicked through like a carousel. So you don't know when you've reached the end, nor which strange rendering technique is the best: CSAA, MSAA, HBAO, VXAO, WTF? TO RIP OUT. Then you can fire up Google before playing and hope that another spaz is as clueless as you are or that a blog has already analysed the graphics settings for you.

I guess it will never change. Sure, it's not really that bad. But I can guarantee that I'll go through every single setting again for the next game to see if there's anything that can be turned up.

Graphic settings

How serious do you consider this problem to be?

  • Very high
    10%
  • Ultra
    9%
  • Epic
    15%
  • HBAO+
    66%

The competition has ended.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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