

My VR diary: does the dizziness ever go away?

Virtual reality is great - if you can handle it. Immersing yourself in the virtual world experienced a long-awaited revival in 2016 thanks to HTC Vive, Oculus Rift and Playstation VR. I also jumped on the bandwagon and wanted to find out whether the discomfort would disappear over time and whether I could get used to it completely.
I actually knew that I don't tolerate virtual reality very well. I had tried out models on several occasions, always with the same result: I felt dizzy after just a few moments. Not that I had to throw up straight away, but it wasn't a real pleasure.
After hesitating for a while, I finally bought a pair of VR glasses, namely the Playstation VR. I didn't want to put 800 francs on the table for a bit of fun, but I didn't want to miss out on all the hype either. Above all, I wanted to find out whether you can get used to it over time. Will the queasy feeling disappear completely at some point so that I can enjoy VR to the full?
Day 1: A gentle introduction
I still have the Move controllers from the PS3.Dear diary
The PS VR has finally arrived and of course I started using it straight away. A cable here, a processor unit there, additional power and I also need headphones. There are quite a few cables involved, but it's actually relatively quick and easy to connect.
Since Sony kindly provided me with games to test and there are also various titles available for free in the Playstation Store, I had more than enough to try out.
There is a lot to connect. Image: RoadtoVRThe first thing I tried out was "VR Worlds" - a collection of five mini-games. Before I could get started, however, I first had to calibrate the goggles. As soon as I put them on, I felt a very, very slight discomfort. Not really annoying, but not like sitting in front of a monitor.
Day 2: A first setback
Contrary to my previous experiences with VR, the first attempt in my own four walls was quite pleasant. Next on the menu was "Battlezone". A science fiction tank game in the style of "Tron". You control the polygonal tank with the Dualshock controller.
Uiuiui, that made my stomach much less comfortable. I didn't like sideways movements in particular. The graphics and gameplay were great, but I couldn't really enjoy the game.
Day 3: Horror yes, rollercoaster, no thanks
Let's see what happens with "Until Dawn Rush of Blood". The spin-off to the brilliant PS4 game only has the shock moments in common with the main game. Otherwise, it's a shooting gallery game in a ghost train. You sit in a carriage and shoot at everything that moves.
Day 4: Fast action doesn't have to be wrong
Now I wanted something a little more action-packed, so I started "Rez Infinite". It looked like it could be exhausting. In it, you play a person flying through colourful cyberspace, which you control with your head. Despite the hectic pace and fast movements, I only felt a slight discomfort. Bobbing along to the beat of the groovy soundtrack seemed to help somehow. Nznznznnz. Ou Yeah.
On the other hand, I noticed the annoying cable of the PS VR more and more. With the remote control attached to the cable and the headphones also plugged into it, it's a real drag, and I don't mean literally. A simple clip that you could attach to your trousers would have helped. But never mind.
Day 5: At least others are having fun
My mate definitely had the better experience with the PS VR than I did.Day 6: Straight from hell
There's a lot to discover in «Robinson The Journey» Not meDay 7: Still from hell
I gave Robinson another chance after all. I'm not going to be put off by a few pixelated dinosaurs. Oops, too much to say. The feeling remained the same on my second attempt. Nevertheless, I bravely fought my way through the first sections and despite the amusing gameplay, it was just too exhausting for me. I definitely prefer games that leave me standing still.
Day 8: A little film to relax
Not just a funny idea: «Allumette» gets on well with my stomach and shows a new way of watching films.I started the short film "Allumette". You look down on the action like a giant. While the film is playing, you can look around or peer into the airship that serves as the main characters' home. Really amusing. And a real relief compared to "Robinson".
Day 9: Fear of heights before stairs
Day 10: A little fling
The Google Daydream has finally arrived and this gave me another comparison of how the different VR glasses behave. In a nutshell: The higher resolution and the consistently static experience make games on the Daydream a lot more enjoyable, but they are usually also simpler to play.
You can find the full test here: [[marketingpage:3020]]
Day 11: My body slows me down
Day 12: PS4 Pro brings some relief
Conclusion: a tough road
You definitely look even more stupid in daylight.Although I haven't quite reached my goal yet, my brain seems to have slowly come to terms with the fact that it is now regularly confused by two individual images that it has to combine into one. And if even VR drone pilots can get used to it, then surely I can too when playing much more relaxed games.
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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles.