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Loot boxes and microtransactions: scams or a necessary evil?

Philipp Rüegg
4.12.2017
Translation: machine translated

Loot boxes have been one of the most hotly debated topics in recent weeks. At the root of one of the biggest scandals in recent years in the world of gamers: EA, a well-known video game publisher. How did this happen, and what should we expect?

However, EA is white as snow...

By the way, where do loot boxes come from?

The free-to-play system is developing a little more every year. Microtransactions and loot boxes are creeping into more and more games and are now commonplace. Entire YouTube channels are dedicated to their opening.

Good examples and bad examples

The situation also gets tricky when perks can be bought. We're talking about pay to win here, which is also what "Battlefront 2" has been criticised for. In these cases, developers and publishers argue that there are different types of games. Players don't necessarily have the time to unlock them all. Everyone therefore has the option of buying the brand new weapon or doubling their experience points by purchasing them.

Many players tolerate this, as long as the main game remains free. Yet many games cost 60 francs or more and still include microtransactions and loot boxes. Added to this is a paid season pass that gives access to new levels. "Call of Duty was one of the first games to adopt this strategy. New maps brought a much-needed variety, something Activision was well aware of. With DLC, it has once again sent players to the cash register.

Free-to-play games and loot boxes shouldn't all be lumped together. Many developers, especially mobile developers, rely on this system. People are more likely to try a free game than a paid game, even one with a low price tag. If this system is well thought out, players will happily fork out a few francs from time to time to support the game or buy a new costume.

The gambling controversy is all the more explosive because of the need to protect compulsive gamblers (in German). Gambling is strictly regulated, and for good reason.

Changes in development costs and game prices

In the past, games were finished once they were released. Now, patches and updates are often offered months or even years later. Added to this are the costs associated with server infrastructure for online games. All this has to be financed. And yet game prices have remained relatively constant.

What does the future hold? Regulations, an increase in the price of games?

What are your thoughts on the matter? Have you ever bought loot boxes? How do you see the future?

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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