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Labo VR: Nintendo’s cardboard attempt at VR is surprising and disappointing alike

Philipp Rüegg
13.5.2019
Translation: Patrik Stainbrook

Nintendo’s going into VR – and not for the first time. Thankfully, Labo VR didn’t flop as hard as the infamous Virtual Boy did 25 years ago. Still, there are some uncanny similarities.

However, the VR experience is convincing. The simple graphic style and the quiet gameplay ensured I never got sick. Still, I was able to detect every little smudge and stain on my Switch very accurately.

Zelda and Mario: nothing to see here – except for pixels.

There’s another aspect that reminds me of the Virtual Boy. The picture quality in the VR modes for Super Mario Odyssey or Zelda Breath of the Wild. Don't worry, the games are in colour and not a hellish laser-pointer crimson. Still, that’s only a small improvement.

So all that motion crap does more harm than good. Either way, VR mode doesn't do much. Zelda does look a bit more real, but the washed-out look and the bad framerate absolutely ruin your experience. On top of that, I didn't feel like holding that heavy cardboard contraption in front of my face after only five minutes. A bad sign for an 80-hour game.

My verdict: Better and worse than expected

Labo VR has several factors. On the one hand there is the proven and ingenious handicraft experience. It’s great fun, assembling those unusual constructions. The corresponding mini-games are also entertaining and work surprisingly well in VR. In this aspect, Nintendo punishes all premature critics who were convinced that VR would fail on the Switch.

However, as soon as you start «Super Mario Odyssey» and especially «Zelda Breath of the Wild», everything changes. Both titles look like they're running on a 20-year-old tube screen. And while «Super Mario Odyssey» still delivers a few half-baked mini-games, «Zelda Breath of the Wild» is unplayable in every respect. The resolution and frame rate are terrible and without headtracking you won't get a real VR experience. Simply unacceptable, Nintendo.

I advise you to stick to the games included in the set and the fun assembling process. Because that is and will remain the highlight of Labo.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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