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"Days Gone" is generic and repetitive, but still entertaining

Philipp Rüegg
3.5.2019
Translation: machine translated

A bit of "Far Cry", mixed with a pinch of "The Last of Us", flavoured with a dash of "Mad Max". "Days Gone" has few ideas of its own, but is surprisingly fun despite its shortcomings. Simon and I face the zombie horde in the livestream at 11am.

My expectations of "Days Gone" have sunk lower and lower in recent years. After the first trailer at E3 2016, I was still suitably impressed by the huge hordes of zombies and the promising gameplay dynamics that could result. Then followed three years of increasingly negative and cautious preview reports. Nevertheless, I tried to approach the game as impartially as possible. After all, tastes differ and I'm a sucker for open-world and zombie games.

Jack of all trades, master of none

"Days Gone" is a relatively long game. After around 30 hours, I'm about halfway through and the gameplay loop hasn't yet spoilt me. The world is dark, the locations are varied and the inhabitants' behaviour is reasonably believable. Which is more than can be said for the main character. Most of the problems are also connected to Deacon St. John.

Inconsequence everywhere you look

But it's not just the main character who is flawed. It's also annoying that you can't strap a petrol canister to your bike or that you need more materials to repair weapons than to build them from scratch. Or why you can trade Freaker ears for money and why you can only store purchased weapons in the universally accessible weapon locker.

Despite its shortcomings, "Days Gone" motivates me time and time again. Because it wants to be a bit of everything, it doesn't do anything right, but it doesn't really do anything wrong either. The result is an entertaining open-world game where the detailed world attracts me and after 30 hours even the story slowly gets going. Only the main character remains a simpleton.

"Days Gone" is available for the PS4 and was provided to us by Sony.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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