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2020: a year of exciting yet frustrating hardware launches

Kevin Hofer
26.11.2020
Translation: Patrik Stainbrook

RTX 30, Ryzen 5000, Radeon 6000 and the Playstation 5 as well as the Xbox Series X/S: the 2020 hardware year is coming to an end with five big hits. Severely undermined by availability issues, that is. And many a launch still left much to be desired.

How can a launch go this badly?

A look at the traffic shortly before and after the launch of the Radeon 6000 on 18.11.2020 at 15:00 shows a considerable increase. The peak load was too much for our servers (sorry about the German – your humble translator).

This caused time-outs, uneven sales starts for customers and problems at check-out. Moreover, shortly after it was actually sold out, the card could still be bought at a price of 9999 francs – a mistake on our part. Any affected orders were naturally refunded.

An unprecedented rush

Want to know how much bigger the rush on PC hardware was in 2020? So do I. Which is exactly why I compared the traffic. The launch increase for the Radeon 6000 is blatant: traffic during launch hour for the GPU product group is about 40 times higher than for the simultaneous Ryzen 3000 and Radeon 5000 launch. That's bordering on mythical. Nobody expected that huge an increase during COVID.

The RTX 3080 and 3090 launches brought the pain as well. Individually, they top the simultaneous launch of the RTX 2080 and 2080 Ti by a country mile. During launch hour for the RTX 3080, the traffic was three times greater for the GPU product group than for the joint launch of the RTX 2080 and 2080 Ti. The traffic was even five and a half times larger for the RTX 3090 launch.

AMD has released some truly excellent products this year. This is clearly reflected in the data: during the Ryzen 5000 series launch hour, the CPU product group's traffic was about 14.5 times higher than during the joint launch for the Ryzen 3000 and Radeon 5000 series.

Here's a comparison of all six launches mentioned:

Due to secrecy reasons, I can't tell you the definite numbers. However, the graphical comparison of these estimations speaks for itself: the growth is enormous.

Trying to meet expectations and then failing spectacularly

On top of this, AMD and Nvidia then have to whip... wait, no bring out their most impressive and fastest hardware. As a result, the old rivals put pressure on one another and immediately launched new hardware – way too early to be able to satisfy the enormous demand.

Simultaneously, the average consumer purchases less from external sources while staying at home. As travel is limited, diving holidays in the Maldives are also cancelled. So we have more money available for other things. And we're in luck, then new graphics cards, consoles and processors are coming out this year! This leads to the inevitable: the demand far exceeds the supply.

Conclusion: let's learn our lesson and hope for a change of mind

Will future launches offer any solace? I hope so. But this would require a fundamental shift in the mind sets of AMD, Nvidia, Sony and Microsoft. Moving back the release a bit to allow for enough merchandise. This may cause some displeasure, but at least there's a tangible reason for delays then. It's a system that works in the games industry: waiting periods have nearly become the norm.

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From big data to big brother, Cyborgs to Sci-Fi. All aspects of technology and society fascinate me.


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